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www.rorydriscoll.com
| | thenumb.at
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| | Or, where does that \(\sin\theta\) come from? Integrating functions over spheres is a ubiquitous task in graphicsand a common source of confusion for beginners. In particular, understanding why integration in spherical coordinates requires multiplying by \(\sin\theta\) takes some thought. The Confusion So, we want to integrate a function \(f\) over the unit sphere. For simplicity, lets assume \(f = 1\). Integrating \(1\) over any surface computes the area of that surface: for a unit sphere, we should end...
| | frozenfractal.com
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| | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
| | www.hhyu.org
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| | Science, programming, books, and other interesting stuff
| | www.v7labs.com
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| What are Generative Adversarial Networks and how do they work? Learn about GANs architecture and model training, and explore the most popular generative models variants and their limitations.