/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

blog.demofox.org
| | jamie-wong.com
6.1 parsecs away

Travel
| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | smerity.com
4.6 parsecs away

Travel
| | [AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods.
| | www.jeremykun.com
5.3 parsecs away

Travel
| | Machine learning is broadly split into two camps, statistical learning and non-statistical learning. The latter we've started to get a good picture of on this blog; we approached Perceptrons, decision trees, and neural networks from a non-statistical perspective. And generally "statistical" learning is just that, a perspective. Data is phrased in terms of independent and dependent variables, and statistical techniques are leveraged against the data. In this post we'll focus on the simplest example of thi...
| | www.willusher.io
22.5 parsecs away

Travel
| [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.