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colinbarrebrisebois.com
| | advances.realtimerendering.com
6.6 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | duikerresearch.com
8.6 parsecs away

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| | [AI summary] The article discusses filmic tonemapping techniques used in real-time rendering, referencing a Siggraph 2010 presentation and its application in the game Uncharted 2.
| | gameartsg.wordpress.com
8.8 parsecs away

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| | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic...
| | www.onlandscape.co.uk
40.1 parsecs away

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| [AI summary] The article discusses the use of cookies on the On Landscape website, explaining their purpose and the user's ability to opt-out.