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colinbarrebrisebois.com
| | advances.realtimerendering.com
6.6 parsecs away

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| | [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods.
| | blog.selfshadow.com
4.3 parsecs away

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| | [AI summary] This blog post describes a SIGGRAPH 2014 course on physically based shading in theory and practice, covering topics like physics of shading, material design, and industry applications in film and game production.
| | gameartsg.wordpress.com
8.8 parsecs away

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| | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic...
| | gizmodo.com
18.6 parsecs away

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| Wizards of the Coast's premier card game is getting sets based on Square Enix's RPG franchise, along with Fallout and Assassin's Creed.