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incoherency.co.uk
| | danielchasehooper.com
250.0 parsecs away

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| | My journey making a Sudoku variant that doesn't have rows or columns
| | www.redblobgames.com
142.9 parsecs away

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| | Amit's guide to math, algorithms, and code for hexagonal grids in games
| | jamie-wong.com
125.0 parsecs away

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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | rys.sommefeldt.com
431.9 parsecs away

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