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austinmorlan.com
| | bijanebrahimi.github.io
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| | imrannazar.com
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| | The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine.
| | sf2platinum.wordpress.com
3.3 parsecs away

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| | [This post is a prologue to an upcoming post about parallax scrolling in Street Fighter 2] Most games of the SF2 era were tile-based, meaning the graphics weren't drawn in individual pixels, but with square tiles of pixels. This helped reduce the RAM that would be required to store individual pixels (often in multiple layers)...
| | biblioklept.org
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| Contra Mundum Press is publishing a new translation of the epic of Gilgameshby renowned translator and scholar Stuart Kendall, who has translated works by Bataille, Blanchot, and Debord, among others. You can read (and download if you like) a good chunk of this text now. It's good stuff.