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www.nicktasios.nl | ||
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blog.presidentbeef.com
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| | | | | I enjoy playing with the DragonRuby Game Toolkit, but the documentation and many of the examples are very much intended for non-Rubyists. Additionally, as a game engine, it's more data/functionally-oriented than most Rubyists are used to. For example, the main game loop in the tick method needs to be implemented as a top-level method. | |
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austinmorlan.com
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| | | | | As mentioned in Part 7, were going to build our backgrounds out of reusable tiles. The dynamic objects in front of the background are sprites, which will be touched on later. Enemies, projectiles, and the player character are examples of sprites. For the tiles, well fix them to a grid. Well use tiles that are 16x16 and our display is 320x240, so that gives us 20x15 tiles to work with. We have the freedom to place 300 tiles on screen at any one time. | |
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www.skrasser.com
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| | | | | Now that Cab Hustle has been released, I have taken a look at porting it to Windows. The idea is to create a native executable instead of packaging the C64 w... | |
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www.tomsguide.com
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| | | The latest Google Gemini news, comment, reviews and features from the experts at Tom's Guide | ||