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| | | | | austinmorlan.com | |
| | | | | As mentioned in Part 7, were going to build our backgrounds out of reusable tiles. The dynamic objects in front of the background are sprites, which will be touched on later. Enemies, projectiles, and the player character are examples of sprites. For the tiles, well fix them to a grid. Well use tiles that are 16x16 and our display is 320x240, so that gives us 20x15 tiles to work with. We have the freedom to place 300 tiles on screen at any one time. | |
| | | | | duerrenberger.dev | |
| | | | | A bit delayed but here we go! This section only lists games that I was actually able to play for a bit. This game feels a bit like a mix of Space Invaders and a... | |
| | | | | www.skrasser.com | |
| | | | | Now that Cab Hustle has been released, I have taken a look at porting it to Windows. The idea is to create a native executable instead of packaging the C64 w... | |
| | | | | www.greptile.com | |
| | | Learn how AI developer tools and code quality tools are transforming the way we write and maintain software. From catching bugs in real-time to automating tedious tasks like documentation and test generation, these tools empower us to improve code quality with AI in ways that were unimaginable just a few years ago. | ||