/explore
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www.nicktasios.nl | ||
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austinmorlan.com
As mentioned in Part 7, were going to build our backgrounds out of reusable tiles. The dynamic objects in front of the background are sprites, which will be touched on later. Enemies, projectiles, and the player character are examples of sprites. For the tiles, well fix them to a grid. Well use tiles that are 16x16 and our display is 320x240, so that gives us 20x15 tiles to work with. We have the freedom to place 300 tiles on screen at any one time. |
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imapenguin.com
PICO-8 100 Doors Problem |
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blog.presidentbeef.com
I enjoy playing with the DragonRuby Game Toolkit, but the documentation and many of the examples are very much intended for non-Rubyists. Additionally, as a game engine, it's more data/functionally-oriented than most Rubyists are used to. For example, the main game loop in the tick method needs to be implemented as a top-level method. |
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blog.eyas.sh
If you're trying to get into game development as a Software Engineer, finding learning materials with the right level of context can be challenging. You'll |
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