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imapenguin.com | ||
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gcher.com
This week-end I spent a lot of time trying to optimize the code of my incoming video game. The game engine features a fluid simulation algorithm based on this excellent paper by Jos Stam. The algorithm is CPU intensive, and so I tried my best to make the code as fast as possible, which eventually means having to write the code in assembly. Since I couldnt find much information about how to write assembly code for iOS on XCode, here is a small tutorial I wrote about it. |
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blog.nuculabs.dev
As I've been reading Professional Assembly Language, I've come across chapter 13 and I liked it so much that I'm going to write a blog post about it. The book is quite nice if you're interested in assembly for Linux. Extended ASM format let's you write assembly code that interacts with any type of C data, such as local variables, strings, numbers, goto labels and so on. The format produces cleaner, safer and more efficient code than the Basic ASM format. |
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www.nicktasios.nl
In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will make the game loop run at a fixed time step, |
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renato.athaydes.com
[AI summary] The blog post discusses running WebAssembly (WASM) on the JVM using the asmble compiler and Gradle plugin, highlighting its potential and challenges compared to traditional methods like Emscripten. |
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