Explore >> Select a destination


You are here

imapenguin.com
| | vitonsky.net
21.6 parsecs away

Travel
| | We strive to ensure code quality with tests, static code typing, code analyzing, code review and documentation, but some of most popular programming languages like Typescript and Java kill interfaces as concept to describe contract of code.
| | austinmorlan.com
25.3 parsecs away

Travel
| | As mentioned in Part 7, were going to build our backgrounds out of reusable tiles. The dynamic objects in front of the background are sprites, which will be touched on later. Enemies, projectiles, and the player character are examples of sprites. For the tiles, well fix them to a grid. Well use tiles that are 16x16 and our display is 320x240, so that gives us 20x15 tiles to work with. We have the freedom to place 300 tiles on screen at any one time.
| | www.nicktasios.nl
15.6 parsecs away

Travel
| | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will make the game loop run at a fixed time step,
| | simoncoenen.com
98.2 parsecs away

Travel
| The basics on how to use DirectXShaderCompiler (DXC) in C++ going from compilation to debug stripping and reflection.