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colinbarrebrisebois.com
| | basesandframes.wordpress.com
6.5 parsecs away

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| | I wrote the paperSpherical Harmonic Lighting: The Gritty Detailsbefore the more general terminology Precalculated Radiance Transfer(PRT) was coined, which explains the slightly strange title. In 2002 I was working for Sony Computer Entertainment America in Foster City, CA in the R&D group under Dominic Mallinson. I received a preprint from Peter-Pike Sloan of his Siggraph...
| | advances.realtimerendering.com
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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | belcour.github.io
3.5 parsecs away

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| | lea.codes
29.6 parsecs away

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| A short tutorial on WebGL and Shaders