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acko.net
| | raphlinus.github.io
7.0 parsecs away

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| | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!
| | simoncoenen.com
7.4 parsecs away

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| | A graphics study of Doom Eternal
| | blog.mecheye.net
8.5 parsecs away

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| | [AI summary] The article explores the complexities of modern graphics rendering, focusing on topics like render pass management, buffer allocation, and the evolution of graphics APIs. It emphasizes the importance of understanding how state is managed, the role of buffer renaming, and the transition from older APIs like OpenGL to modern ones such as Vulkan and Direct3D 12. The author also discusses the challenges of working with legacy systems and the benefits of using Direct State Access (DSA) in OpenGL to reduce errors and improve efficiency.
| | www.mayerowitz.io
29.8 parsecs away

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| Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.