/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

acko.net
| | blog.mecheye.net
8.5 parsecs away

Travel
| | [AI summary] The article explores the complexities of modern graphics rendering, focusing on topics like render pass management, buffer allocation, and the evolution of graphics APIs. It emphasizes the importance of understanding how state is managed, the role of buffer renaming, and the transition from older APIs like OpenGL to modern ones such as Vulkan and Direct3D 12. The author also discusses the challenges of working with legacy systems and the benefits of using Direct State Access (DSA) in OpenGL to reduce errors and improve efficiency.
| | alain.xyz
6.7 parsecs away

Travel
| | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
| | simoncoenen.com
7.4 parsecs away

Travel
| | A graphics study of Doom Eternal
| | erikmcclure.com
31.2 parsecs away

Travel
| About two months ago, I got a new laptop and proceeded to load all my projects on it. Despite compiling everything fine, my graphics engine that used DirectX mysteriously crashed upon running. I immediately suspected either a configuration issue or a driver issue, but this seemed weird because my laptop had a newer graphics card than my desktop. Why was it crashing on newer hardware? Things got even more bizarre once I narrowed down the issue - it was in my shader assignment code, which hadn't been touched in almost 2 years.