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erikmcclure.com
| | rosenzweig.io
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| | [AI summary] A developer blog details the progress and challenges of creating a conformant Vulkan 1.3 driver for Apple's M1 chip, highlighting the development process, technical hurdles, and eventual success in passing all conformance tests.
| | gpfault.net
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| | timur.hu
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| | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs.
| | webglfundamentals.org
28.7 parsecs away

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| What's a shader and what's GLSL