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erikmcclure.com
| | daenney.github.io
7.6 parsecs away

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| | I blog about what catches my fancy
| | mikemarcin.com
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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | themaister.net
7.0 parsecs away

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| | [AI summary] The article discusses the challenges and strategies for managing render pipelines in Vulkan, emphasizing pre-warming and avoiding last-minute pipeline compilation to prevent performance hiccups.
| | blog.kodewerx.org
31.8 parsecs away

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| Video game development, hacking, and debugging. Brought to you by BlipJoy!