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erikmcclure.com
| | daenney.github.io
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| | I blog about what catches my fancy
| | www.jendrikillner.com
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| | [AI summary] This graphics programming newsletter issue covers technical deep dives into remote scene approximation, GPU architecture, meshlet generation, console debugging, and optimization techniques for both desktop and web rendering APIs.
| | mikemarcin.com
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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | utf9k.net
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| My self help guide to installing Arch