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wassimulator.com
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | blog.kodewerx.org
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| | Video game development, hacking, and debugging. Brought to you by BlipJoy!
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | therealmjp.github.io
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| While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks.