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mattkeeter.com | ||
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m1el.github.io
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| | | | | When I saw oscilloscope music demos, they amazed and inspired me. Observing a clever use of interaction between sound and an electron beam is a unique experience. Some awesome oscilloscope music videos: Youscope, Oscillofun and Khr?ng. However, I could not find any beautiful oscilloscope emulators. Lines produced by most emulators barely look like real oscilloscope lines at all. Because of that I made a cool WebGL demo - woscope, which is a XY mode oscilloscope emulator. In this post you can learn how to draw these lines in WebGL. | |
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mikejsavage.co.uk
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csantosbh.wordpress.com
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| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
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advances.realtimerendering.com
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| | | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. | ||