Explore >> Select a destination


You are here

www.thanassis.space
| | www.reedbeta.com
12.9 parsecs away

Travel
| | Pixels and polygons and shaders, oh my!
| | machinethink.net
13.6 parsecs away

Travel
| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | github.com
10.4 parsecs away

Travel
| | Real-time Mandelbrot zoom via SSE, AVX, OpenMP, CUDA, XaoS... - GitHub - ttsiodras/MandelbrotSSE: Real-time Mandelbrot zoom via SSE, AVX, OpenMP, CUDA, XaoS...
| | darkcephas.blogspot.com
97.3 parsecs away

Travel
| DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m...