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www.jendrikillner.com
| | everttimberg.io
3.2 parsecs away

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| | Evert Timberg, Software developer and architect in Toronto
| | www.reedbeta.com
2.6 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | www.velanstudios.com
2.4 parsecs away

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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | filmicworlds.com
20.7 parsecs away

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