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www.jendrikillner.com | ||
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everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.velanstudios.com
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| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
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filmicworlds.com
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