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evanfields.net | ||
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dustingmixon.wordpress.com
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| | | | | This is the sixteenth "research" thread of the Polymath16 projectto make progress on theHadwiger-Nelson problem, continuingthis post. This project is a follow-up toAubrey de Grey's breakthrough resultthat the chromatic number of the plane is at least 5. Discussion of the project of a non-research nature should continue in thePolymath proposal page. We will summarize progress... | |
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jonathanchang.org
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| | | | | How to create a triangular navigational mesh using global hexagonal grids from the H3 library. A worked example, based on the San Francisco Bay Area, demonstrates how to construct, visualize, and refine such a mesh in R. | |
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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jeremykun.wordpress.com
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| | | We assume the reader is familiar with the concepts of determinism and finite automata, or has read the corresponding primer on this blog. The Mother of All Computers Last time we saw some models for computation, and saw in turn how limited they were. Now, we open Pandrora's hard drive: Definition: A Turing machineis a... | ||