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evanfields.net
| | dustingmixon.wordpress.com
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| | This is the sixteenth "research" thread of the Polymath16 projectto make progress on theHadwiger-Nelson problem, continuingthis post. This project is a follow-up toAubrey de Grey's breakthrough resultthat the chromatic number of the plane is at least 5. Discussion of the project of a non-research nature should continue in thePolymath proposal page. We will summarize progress...
| | kvachev.com
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| | Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the players tactical mind. The most popular grid types are hexes and squares. But what about triangles?
| | frozenfractal.com
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| | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
| | maher.filfre.net
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