/explore
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ninimotom.com | ||
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mattgreer.dev
Several ways to draw individual pixels on a GBA |
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www.huderlem.com
[AI summary] The article explains the 2BPP graphics format used in the Nintendo Gameboy, detailing how it stores and displays four-color tiles efficiently. |
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imrannazar.com
The exploration of system emulation in JavaScript continues, with a detailed look at the GameBoy graphics system, and how graphics are rendered by the GameBoy hardware; a simulation of the process is then put in place for use by the wider graphics engine. |
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gergo.erdi.hu
[AI summary] The author explains how to test their software CHIP-8 CPU implementation by running the Mealy machine directly without C?ASH's simulation layer and integrating it with SDL for interactive debugging. |
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