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gergo.erdi.hu
| | unsafeperform.io

[AI summary] The author describes running their CHIP-8 CPU implementation in software by using functional state machines alongside SDL for interactive debugging without HDL simulation.
0.0 parsecs

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| | jborza.com

I got into FPGAs with the intent of building a retro-computer. A couple of popular hardware implementation targets are Gameboy, NES, RISC-V and CHIP-8. Last year Ive done my practice round with 6502 and RISC-V emulators, both in C. CHIP-8 is a really nice virtual machine implemented on a number of computers since the 1970s, initially designed to make game development easier. After building a CHIP-8 emulator a couple of days ago I thought I know a lot about the simple platform to actualy start implementin...
5.3 parsecs

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| | rtpg.co


6.4 parsecs

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| | www.jmeiners.com

[AI summary] The provided text outlines the development of an LC-3 virtual machine (VM) in C, including the implementation of various instructions, memory operations, and input/output handling. It also discusses an advanced C++ approach using templates and bitwise flags to reduce code duplication and improve efficiency. The text covers topics like instruction decoding, memory addressing, flag handling, and platform-specific input buffering. Additionally, it references contributions from the community and mentions GitHub tags for organizing implementations in different languages.
28.1 parsecs

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