|
You are here |
www.paradeofrain.com | ||
| | | | |
www.jendrikillner.com
|
|
| | | | | ||
| | | | |
karlherrick.com
|
|
| | | | | ||
| | | | |
phoboslab.org
|
|
| | | | | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization. | |
| | | | |
felixrieseberg.com
|
|
| | | Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React. | ||