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www.paradeofrain.com
| | www.jendrikillner.com
8.4 parsecs away

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| | karlherrick.com
10.7 parsecs away

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| | phoboslab.org
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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | felixrieseberg.com
30.1 parsecs away

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| Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React.