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www.codeslow.com | ||
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www.nicktasios.nl
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| | | | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a | |
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jamie-wong.com
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machinethink.net
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| | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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cprimozic.net
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| | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light. |