|
You are here |
blog.rubenwardy.com | ||
| | | | |
belenalbeza.com
|
|
| | | | | ||
| | | | |
blog.garrettallen.dev
|
|
| | | | | NOTE - This post has been imported from the original post medium.com This past weekend I competed in my first ever gamejam. This one in particular was the Ludum Dare (LD). It's something I've wanted to try for many, many years. Out of the two options in LD, I opted for the compo. The compo is the more hardcore version, everything you submit must be created from scratch and created alone. | |
| | | | |
hideout.ink
|
|
| | | | | I made my first Playdate game for the Ludum Dare Jam 55 and lived to tell about it. The Playdate is a small fantasy console in which one can develop games using their SDK. The cool thing about the console is that it has a crank that you can use in your games. For development, you can choose to either work with Lua or the C language. I've had my eyes on this device for a few months now, so when I saw them for sale at GDC, I bought one without hesitation. I also convinced a couple of Colombian game developer friends to buy one with the excuse that we would make games and at least get 1 USD in sales back. | |
| | | | |
devmag.org.za
|
|
| | | [AI summary] The article discusses best practices for game development, focusing on Unity engine techniques and debugging tools. | ||