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| | chrismcleod.dev
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| | Chris McLeod is a software developer with over 20 years of experience. Sometimes he writes about it.
| | blog.gingerbeardman.com
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| | I recently did a teardown and clean of one of my Japanese Mega Drive controllers. When I received it I notices that it had some sticky residue in the inside ...
| | bryukh.com
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| | Memory unlocked - PS Vita and the one game I had: Patapon. Let's be honest - I don't usually like music games, but Patapon was an exception. I was sooo bad at it, yet I never gave up. The magic of inspiring those little warriors with the rhythm of drums, and the simple control with just 4 buttons, was irresistible. I couldn't stop chanting, "Pata pata pata pon!"
| | johnjr.dev
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| Callbacks in Cplex I used LazyConstraintCallback to implement a Branch and Cut algorithm with CPLEX, but when I implemented and run this algorithm, it was very slow if I compare it with its version that doesn't use callbacks in Cplex. The reason is because ControlCallback(LazyConstraintCallback is a ControlCallback) switch Cplex to sequential mode by default and turn off dynamic search. I wrote this post, because I didn't find this information in Cplex's documentation, I only found it in this technical forum.