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belenalbeza.com
| | blog.garrettallen.dev
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| | Another Ludum Dare down! This was a tough one for me. Nothing in particular made it tough by design, but I struggled more than ever. I'm going to keep this post-mortem brief, unlike my usual! The GOOD ?? Music The music of Tribulation played out fantastically. I ended up using Strofe, an AI system that generates music based on a few basic inputs. I was able to get music generated in roughly the style I was looking for, then use some basic editing with Audacity to tune it to exactly what I wanted.
| | davidyat.es
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| | This is a postmortem for Causality Couriers, my entry into Ludum Dare 53.
| | blog.rubenwardy.com
13.5 parsecs away

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| | In April 2021, I participated in my first game jam. I made a Cornish tin mining simulation game, where you place out orders that workers follow.
| | varun.ca
108.5 parsecs away

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| When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...