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deadvoxels.blogspot.com
| | www.jendrikillner.com

[AI summary] Issue 340 of Graphics Programming weekly covers technical deep dives into real-time rendering techniques, shading languages, ray tracing, and Vulkan/DX12 development.
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| | darkcephas.blogspot.com

DirectX Raytracing (DXR) DXR has recently been announced and many oldtime graphics programmers are obviously very interested in how this m...
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| | www.froyok.fr

Portfolio and Blog about realtime 3D creations and tutorials by Froyok
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| | graphicsrunner.blogspot.com

I recently had to investigate dual-paraboloid reflections at work for an unnamed console. What are these you ask? Great question! :) Lets s...
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