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www.reedbeta.com
| | austinmorlan.com
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| | It took me longer than necessary to understand how a rotation transform matrix rotates a vector through three-dimensional space. Not because it's a difficult concept but because it is often poorly explained in textbooks. Even the most explanatory book might derive the matrix for a rotation around one axis (e.g., x) but then present the other two matrices without showing their derivation. I'll explain my own understanding of their derivation in hopes that it will enlighten others that didn't catch on right away.
| | blog.demofox.org
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| | A few weeks ago I joined NVIDIA as part of the graphics dev tech team. The dev tech team's scope is pretty wide, but it encompasses nearly all real time graphics programming needs that NVIDIA may have: making code samples for new tech, helping developers optimize their games and make them look prettier, working with...
| | liorsinai.github.io
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| | mzucker.github.io
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| Automatically deriving area elements for various parameterizations of the unit sphere.