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| | blog.demofox.org
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| | A few weeks ago I joined NVIDIA as part of the graphics dev tech team. The dev tech team's scope is pretty wide, but it encompasses nearly all real time graphics programming needs that NVIDIA may have: making code samples for new tech, helping developers optimize their games and make them look prettier, working with...
| | liorsinai.github.io
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| | Introduction to quaternions and rotations in 3D.
| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!