|
You are here |
liorsinai.github.io | ||
| | | | |
blog.demofox.org
|
|
| | | | | A few weeks ago I joined NVIDIA as part of the graphics dev tech team. The dev tech team's scope is pretty wide, but it encompasses nearly all real time graphics programming needs that NVIDIA may have: making code samples for new tech, helping developers optimize their games and make them look prettier, working with... | |
| | | | |
lisyarus.github.io
|
|
| | | | | ||
| | | | |
www.reedbeta.com
|
|
| | | | | Pixels and polygons and shaders, oh my! | |
| | | | |
fabricebaudoin.blog
|
|
| | | In this section, we consider a diffusion operator $latex L=\sum_{i,j=1}^n \sigma_{ij} (x) \frac{\partial^2}{ \partial x_i \partial x_j} +\sum_{i=1}^n b_i (x)\frac{\partial}{\partial x_i}, $ where $latex b_i$ and $latex \sigma_{ij}$ are continuous functions on $latex \mathbb{R}^n$ and for every $latex x \in \mathbb{R}^n$, the matrix $latex (\sigma_{ij}(x))_{1\le i,j\le n}$ is a symmetric and non negative matrix. Our... | ||