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www.appletonaudio.com
| | liorsinai.github.io
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| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | liorsinai.github.io
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| | Introduction to quaternions and rotations in 3D.
| | blog.sigfpe.com
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| [AI summary] The author writes a Haskell blog post exploring quantum mechanics as a generalization of probability theory by implementing and simulating quantum algorithms like the quantum Zeno effect using custom monads.