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austinmorlan.com
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | erikmcclure.com
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| | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen.
| | blog.wesleyac.com
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| | Designing State-Space controllers
| | wickedengine.net
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