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blog.demofox.org
| | www.chrisritchie.org
5.2 parsecs away

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| | [AI summary] The user is sharing a detailed exploration of graphics processing techniques, including edge detection, median filters, and histogram adjustments. They mention experimenting with different algorithms to enhance image details and reduce noise, as well as using Java for implementing these effects. The post also references related content on thumbnailing, parallelism, and fractal generation, highlighting a focus on both practical coding and artistic effects in graphics programming.
| | devmag.org.za
4.7 parsecs away

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| | A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games.
| | blog.evjang.com
4.1 parsecs away

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| | You can download a PDF (typset in LaTeX) of this blog post here . Jupyter Notebook Code on GitHub: https://github.com/ericjang/pt-jax ...
| | wassimulator.com
32.3 parsecs away

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| Blogpost explaining how the game was made.