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www.chrisritchie.org | ||
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anteru.net
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| | | | | Anteru's blog is a blog about development, software architecture and 3D graphics. | |
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blog.demofox.org
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| | | | | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have... | |
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chromakode.com
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| | | | | Max Goodhart's personal journal and sketchbook. | |
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colinbarrebrisebois.com
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| | | Figure 1: Direct and Indirect Illumination from a single directional light source. [1] This post is part of the series "Finding Next-Gen". Original version on 2015/11/08. Liveblogging, because opinions evolve over time. Global Illumination? Global illumination (GI) is a family of algorithms used in computer graphicsthatsimulate how light interacts and transfers between objects in a... | ||