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www.chrisritchie.org | ||
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bartwronski.com
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| | | | | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using... | |
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blog.demofox.org
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| | | | | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have... | |
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chromakode.com
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| | | | | Max Goodhart's personal journal and sketchbook. | |
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www.deviantart.com
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| | | Quite - artwork by kleinerteddy on DeviantArt. Published: 2026-01-09 · Likes: 103 · Views: 6706 · Comments: 9 · Tags: photography, vintage | ||