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www.chrisritchie.org
| | bartwronski.com
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| | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using...
| | blog.evjang.com
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| | You can download a PDF (typset in LaTeX) of this blog post here . Jupyter Notebook Code on GitHub: https://github.com/ericjang/pt-jax ...
| | chromakode.com
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| | Max Goodhart's personal journal and sketchbook.
| | simoncoenen.com
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| A graphics study of Doom Eternal