Explore >> Select a destination


You are here

www.chrisritchie.org
| | blog.evjang.com
7.1 parsecs away

Travel
| | You can download a PDF (typset in LaTeX) of this blog post here . Jupyter Notebook Code on GitHub: https://github.com/ericjang/pt-jax ...
| | bartwronski.com
19.6 parsecs away

Travel
| | Local tonemapping in action. HDRI texture credit: Greg Zaal, CC0. In this post I want to close the loop and come back to the topic I described ~6y ago! Local tonemapping (I'll refer to it as LTM) - a component I considered a missing piece in video games rendering, especially with physically-based pipelines and using...
| | anteru.net
17.7 parsecs away

Travel
| | Anteru's blog is a blog about development, software architecture and 3D graphics.
| | thegraphicsblog.com
47.3 parsecs away

Travel
| Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...