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avisingh599.github.io
| | truthmemesshop.wordpress.com
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| | cowboyprogramming.com
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| | [AI summary] This article discusses techniques for creating realistic bullet hole effects in video games using parallax mapping and decal methods, focusing on shader programming and 3D modeling.
| | mitredxcampjan2015.wordpress.com
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| | This is Avi Singh from the Dental Imaging Project being mentored by Dr. Hyunsung Park. I, along with team mate Ujjwal Baid, have been working on the Image Stitching part of the project. Most intraoral cameras have a relative narrow field of view, and the entire jaw is never visible in a single image. We...
| | timur.hu
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| In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...