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benjamin.computer
| | www.reedbeta.com
5.1 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lebo.io
3.1 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | diaryofagraphicsprogrammer.blogspot.com
4.9 parsecs away

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| | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a...
| | morad.in
28.1 parsecs away

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| Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]