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benjamin.computer | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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lebo.io
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| | | | | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra. | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | |
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morad.in
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| | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | ||