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benjamin.computer | ||
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diaryofagraphicsprogrammer.blogspot.com
In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... |
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machinethink.net
Learn how OpenGL and Metal work by writing your own 3D renderer from scratch |
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blog.demofox.org
This is a "soft tech" post. If that isn't your thing, don't worry, I'll be returning to some cool "hard tech" and interesting algorithms after this. I've been abusing the heck out of the GPU texture sampler lately, so be on the lookout for some posts on that soon (; I'm about to show you... |
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www.willusher.io
[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. |
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