|
You are here |
diaryofagraphicsprogrammer.blogspot.com | ||
| | | | |
solid-angle.blogspot.com
|
|
| | | | | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... | |
| | | | |
leifnode.com
|
|
| | | | | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and | |
| | | | |
graphicsrunner.blogspot.com
|
|
| | | | | I recently had to investigate dual-paraboloid reflections at work for an unnamed console. What are these you ask? Great question! :) Lets s... | |
| | | | |
themaister.net
|
|
| | | [AI summary] The author discusses the complexities and challenges of implementing D3D12's binding model in vkd3d-proton, highlighting the intricacies of bindless resources, local root signatures, and the transition to SM 6.6. They emphasize the need for careful handling of descriptors, validation, and the impact of hardware differences. The author also mentions the benefits of AMD's GCN architecture for bindless operations and the importance of thorough testing and code generation for different GPU architectures. | ||