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diaryofagraphicsprogrammer.blogspot.com
| | wassimulator.com
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| | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.
| | solid-angle.blogspot.com
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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | graphicsrunner.blogspot.com
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| | I recently had to investigate dual-paraboloid reflections at work for an unnamed console. What are these you ask? Great question! :) Lets s...
| | asahilinux.org
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| [AI summary] A technical blog post detailing the reverse engineering and development of the first Rust-based Linux kernel driver for the Apple M1 GPU, enabling running Linux on Apple Silicon hardware.