/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

diaryofagraphicsprogrammer.blogspot.com
| | simoncoenen.com

A graphics study of Doom Eternal
1.4 parsecs

Travel
| |
| | wassimulator.com

Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.
2.1 parsecs

Travel
| |
| | leifnode.com

I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
1.8 parsecs

Travel
| |
| | gpfault.net

[AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
19.8 parsecs

Travel
|