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therealmjp.github.io
| | basesandframes.wordpress.com
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| | I wrote the paperSpherical Harmonic Lighting: The Gritty Detailsbefore the more general terminology Precalculated Radiance Transfer(PRT) was coined, which explains the slightly strange title. In 2002 I was working for Sony Computer Entertainment America in Foster City, CA in the R&D group under Dominic Mallinson. I received a preprint from Peter-Pike Sloan of his Siggraph...
| | www.jendrikillner.com
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| | [AI summary] The article discusses advancements in graphics programming, including differentiable rasterization techniques, color science, object space shading methods, and dynamic level of detail implementations using OpenGL.
| | momentsingraphics.de
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| | tympanus.net
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| An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.