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belcour.github.io
| | peizhuoli.github.io
4.6 parsecs away

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| | We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. It also enables applications including crowd simulation, key-frame editing, style transfer, and interactive control for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more, all from a single input sequence.
| | wassimulator.com
8.2 parsecs away

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| | Blogpost explaining how the game was made.
| | grail.cs.washington.edu
4.8 parsecs away

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| | [AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images.
| | webglfundamentals.org
22.1 parsecs away

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| What's a shader and what's GLSL