/explore
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belcour.github.io | ||
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grail.cs.washington.edu
[AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images. |
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boksajak.github.io
[AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples. |
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wassimulator.com
Blogpost explaining how the game was made. |
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www.kenkoonwong.com
\"Fascinating\" describes my journey with Stable Diffusion 3. It's deepened my appreciation for original art and masterpieces. Understanding how to generate quality art is just the beginning-it drives me to explore the underlying structure. Join me in exploring SD3 in R! |
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