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belcour.github.io
| | peizhuoli.github.io
4.6 parsecs away

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| | We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. It also enables applications including crowd simulation, key-frame editing, style transfer, and interactive control for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more, all from a single input sequence.
| | wassimulator.com
8.2 parsecs away

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| | Blogpost explaining how the game was made.
| | boksajak.github.io
8.6 parsecs away

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| | [AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples.
| | journal.everypixel.com
33.2 parsecs away

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| Discover AI image statistics: the total number of AI images, the number of images created with Stable Diffusion, Adobe Firefly, Midjourney, DALL-E 2, and more.