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belcour.github.io
| | grail.cs.washington.edu

[AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images.
4.8 parsecs

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| | boksajak.github.io

[AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples.
8.6 parsecs

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| | wassimulator.com

Blogpost explaining how the game was made.
8.2 parsecs

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| | www.kenkoonwong.com

\"Fascinating\" describes my journey with Stable Diffusion 3. It's deepened my appreciation for original art and masterpieces. Understanding how to generate quality art is just the beginning-it drives me to explore the underlying structure. Join me in exploring SD3 in R!
73.7 parsecs

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