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peizhuoli.github.io
| | boksajak.github.io
11.6 parsecs away

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| | [AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples.
| | grail.cs.washington.edu
4.3 parsecs away

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| | [AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images.
| | wassimulator.com
12.2 parsecs away

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| | Blogpost explaining how the game was made.
| | justin.abrah.ms
20.0 parsecs away

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| [AI summary] The author explains their transition to using org-mode within Emacs to generate a static website, detailing the benefits of this approach and providing an Elisp configuration for the export process.