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peizhuoli.github.io | ||
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boksajak.github.io
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| | | | | [AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples. | |
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grail.cs.washington.edu
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| | | | | [AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images. | |
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wassimulator.com
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| | | | | Blogpost explaining how the game was made. | |
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justin.abrah.ms
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| | | [AI summary] The author explains their transition to using org-mode within Emacs to generate a static website, detailing the benefits of this approach and providing an Elisp configuration for the export process. | ||