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peizhuoli.github.io | ||
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grail.cs.washington.edu
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| | | | | [AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images. | |
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boksajak.github.io
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| | | | | [AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples. | |
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www.matthewtancik.com
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| | | | | A method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. | |
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www.voorhoede.nl
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| | | We see WebGL being used in more and more sectors, like 3D visualizations in games, physics simulations and artwork. Let's delve deeper into this topic. | ||