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grail.cs.washington.edu
| | graphics.cs.utah.edu
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| | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
| | www.matthewtancik.com
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| | A method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views.
| | belcour.github.io
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| | Classical microfacets Iridescent microfacets Goniochromatic effects
| | wassimulator.com
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| Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.