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grail.cs.washington.edu
| | belcour.github.io
5.6 parsecs away

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| | Classical microfacets Iridescent microfacets Goniochromatic effects
| | graphics.cs.utah.edu
58.8 parsecs away

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| | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
| | www.matthewtancik.com
52.6 parsecs away

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| | A method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views.
| | craigmbooth.com
24.9 parsecs away

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| Building a photo-realistic ray tracer from scratch