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grail.cs.washington.edu | ||
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graphics.cs.utah.edu
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| | | | | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray. | |
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www.matthewtancik.com
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| | | | | A method for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. | |
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belcour.github.io
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| | | | | Classical microfacets Iridescent microfacets Goniochromatic effects | |
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wassimulator.com
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| | | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work. | ||