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www.matthewtancik.com
| | thenumb.at

[AI summary] This technical post explains how neural networks are used as primitives to represent complex computer graphics data like images, geometry, and light fields through various activation functions and input encodings.
3.5 parsecs

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| | ai.googleblog.com


2.7 parsecs

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| | peizhuoli.github.io

We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. It also enables applications including crowd simulation, key-frame editing, style transfer, and interactive control for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more, all from a single input sequence.
5.3 parsecs

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| | codeincomplete.com

Personal Website for Jake Gordon
10.8 parsecs

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