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www.matthewtancik.com
| | thenumb.at
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| | [AI summary] This technical post explains how neural networks are used as primitives to represent complex computer graphics data like images, geometry, and light fields through various activation functions and input encodings.
| | peizhuoli.github.io
5.3 parsecs away

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| | We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. It also enables applications including crowd simulation, key-frame editing, style transfer, and interactive control for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more, all from a single input sequence.
| | grail.cs.washington.edu
5.3 parsecs away

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| | [AI summary] The post describes a computational photography system that automatically generates multi-viewpoint panoramas of long, planar scenes from sparse handheld images.
| | jan.schnasse.org
22.7 parsecs away

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| [AI summary] The content discusses website cookies, user consent for analytics and advertising, and privacy policies.