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procworld.blogspot.com
| | voxely.net
8.2 parsecs away

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| | [AI summary] The article discusses the development of a voxel engine with a focus on micro-voxels and advanced data structures for real-time rendering and simulation. It highlights the challenges of traditional SVOs (Octrees) and explores alternative approaches to achieve more dynamic and flexible voxel processing. The author also shares insights on potential applications in gaming, VR, and digital immersion, emphasizing the importance of collaboration and innovation in the field.
| | macoy.me
7.5 parsecs away

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| | On Build Systems, Visual Aesthetic, and Other Terrors First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing the progress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's Screenshot Saturday), which makes the challenge more exciting. Anyways, here is my .gif for the very first week. It's pretty shitty...
| | preetishkakkar.wordpress.com
7.8 parsecs away

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| | What is Nanite One of hard problems in computer graphics specifically for games is how to render unlimited polygons/triangles efficiently in real time. Artists have dreamt about a world where they don't have to worry about polycounts. Nanite is UE5 technology that tries to achieve it by implementing a very efficient yet dynamic LOD (level...
| | orlp.net
53.2 parsecs away

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| [AI summary] A deep dive into the complexities and pitfalls of comparing different numeric types (integers and floating-point) across various programming languages and the CPU architecture