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orlp.net | ||
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basesandframes.wordpress.com
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| | | | | Download Presentation part 1 Download Presentation part 2 I was trying to interpolate a scaling function on an SPU on PS3 and realized, this device has no math library. How do you write powf() without access to libm? The IEEE754 standard for floating point numbers only covers five fundamental functions - addition, subtraction, multiplication, division... | |
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www.sicpers.info
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| | | | | [AI summary] The article explains that IEEE 754 floating-point numbers are not inherently weird but are specialized tools, and encourages programmers to explore alternative number representations like decimals and posits for more general-purpose computing needs. | |
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marc-b-reynolds.github.io
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| | | | | A sketch of a fast path filter to avoid explicit underflow checking following an addition or subtraction. | |
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blog.demofox.org
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| | | Floating point numbers have limited precision. If you are a game programmer, you have likely encountered bugs where things start breaking after too much time has elapsed, or after something has moved too far from the origin. This post aims to show you how to answer the questions: What precision do I have at a... | ||