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raphlinus.github.io
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | ch-st.de
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| | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | blog.google
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| Gemini is our most capable and general model, built to be multimodal and optimized for three different sizes: Ultra, Pro and Nano.