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raphlinus.github.io | ||
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lea.codes
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| | | | A short tutorial on WebGL and Shaders | |
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ch-st.de
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| | | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | |
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jamie-wong.com
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| | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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blog.google
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| | Gemini is our most capable and general model, built to be multimodal and optimized for three different sizes: Ultra, Pro and Nano. |