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tayfunkayhan.wordpress.com
| | www.rastergrid.com
2.3 parsecs away

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| | [AI summary] The article discusses the development and evolution of the Vulkan SC Ecosystem, focusing on the creation and enhancement of the Vulkan SC Validation Layers. It outlines the challenges and solutions involved in adapting the Vulkan validation framework to support the Vulkan SC API, which is designed for safety-critical environments. Key aspects include the adaptation of existing Vulkan tools, the creation of new tools like the Vulkan SC Device Simulation Layer, and the implementation of test conversion tools to ensure compatibility with Vulkan SC. The article also highlights the successful transition of the Vulkan SC Ecosystem into a fully featured and tested component, ready for use in real-world applications.
| | rg3.name
1.6 parsecs away

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| | [AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms.
| | rosenzweig.io
2.1 parsecs away

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| | [AI summary] A developer blog details the progress and challenges of creating a conformant Vulkan 1.3 driver for Apple's M1 chip, highlighting the development process, technical hurdles, and eventual success in passing all conformance tests.
| | www.willusher.io
26.3 parsecs away

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| [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.