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jamesgregson.blogspot.com
| | www.willusher.io
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| | [AI summary] The user has provided a detailed explanation of implementing a parallel Marching Cubes algorithm using WebGPU, including data-parallel primitives like exclusive scan and stream compaction. They also compared performance with Vulkan on different hardware, showing close results. The implementation involves several compute passes and is designed to run in the browser with near-native performance.
| | www.boristhebrave.com
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| | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...
| | blog.42yeah.is
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| | gpfault.net
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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.