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jamesgregson.blogspot.com | ||
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blog.42yeah.is
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| | | | | [AI summary] A detailed explanation of Marching Squares and Marching Cubes algorithms for generating contours and 3D meshes from implicit functions. | |
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blog.brucemerry.org.za
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| | | | | While this problem wasn't too conceptually difficult, it requires a lot of code (my solution is about 400 lines), and careful implementati... | |
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www.willusher.io
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| | | | | [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. | |
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largedatabank.com
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| | | I heard a lot of good things about Mike Okasaki's Purely Functional Data Structures at UChicago, but didn't ever take the time to check it out. Lately I've missed the heady joy of reading and writing code in a strongly typed functional programming language like Standard ML, so when one of my coworkers at Knewton mentioned he was going to read the book I decided to get a copy for myself. | ||