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| | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
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| Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.