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blog.42yeah.is | ||
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www.willusher.io
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| | | | | [AI summary] The user has provided a detailed explanation of implementing a parallel Marching Cubes algorithm using WebGPU, including data-parallel primitives like exclusive scan and stream compaction. They also compared performance with Vulkan on different hardware, showing close results. The implementation involves several compute passes and is designed to run in the browser with near-native performance. | |
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reindernijhoff.net
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| | | | | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts | |
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11011110.github.io
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| | | | | A linear threshold function is a function that maps n-tuples of Boolean variables to a single Boolean variable. Such a function is defined by choosing a weig... | |
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reindernijhoff.net
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| | | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice | ||