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blog.42yeah.is
| | reindernijhoff.net
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| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | www.willusher.io
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| | [AI summary] The user has provided a detailed explanation of implementing a parallel Marching Cubes algorithm using WebGPU, including data-parallel primitives like exclusive scan and stream compaction. They also compared performance with Vulkan on different hardware, showing close results. The implementation involves several compute passes and is designed to run in the browser with near-native performance.
| | 11011110.github.io
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| | A linear threshold function is a function that maps n-tuples of Boolean variables to a single Boolean variable. Such a function is defined by choosing a weig...
| | nelari.us
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| A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.