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blog.42yeah.is | ||
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www.boristhebrave.com
How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh... |
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www.miaumiau.cat
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www.willusher.io
[AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. |
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ch-st.de
An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. |
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