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toji.dev
| | alain.xyz
3.0 parsecs away

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| | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
| | www.willusher.io
2.0 parsecs away

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| | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.
| | benschmidt.org
4.2 parsecs away

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| | wassimulator.com
29.3 parsecs away

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| Blogpost explaining how the game was made.