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toji.dev | ||
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benschmidt.org
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alain.xyz
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| | | | | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU. | |
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www.jendrikillner.com
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mikemarcin.com
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| | | y we built a skeleton project with a terminal application. Nothing against text mode games but we want a fully graphical engine. To this end we first need to create a window. To make our window we need to choose our target platform and integrate its SDK. It will be fun eventually to port our engine to other platforms but for now we're going to focus on Win32, the primay API used to target 2 of the 3 largest game markets (PC & Xbox). | ||