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toji.dev | ||
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alain.xyz
An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU. |
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www.jendrikillner.com
[AI summary] This graphics programming newsletter issue covers technical deep dives into remote scene approximation, GPU architecture, meshlet generation, console debugging, and optimization techniques for both desktop and web rendering APIs. |
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www.willusher.io
[AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. |
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williamdurand.fr
Below is the very first patch that I recently landed in the Linux kernel: |
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