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blog.yiningkarlli.com
| | pharr.org
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| | advances.realtimerendering.com
6.2 parsecs away

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| | [AI summary] The provided text is a collection of abstracts and bios from various talks presented at a real-time graphics conference. Each talk focuses on different rendering techniques and technologies, such as GPU-driven pipelines, global illumination, dynamic occlusion, and more. The talks are presented by industry professionals from companies like Ubisoft, Epic Games, Remedy, and MediaMolecule. The content is rich with technical details and is aimed at developers and graphics enthusiasts interested in advanced rendering methods.
| | blog.selfshadow.com
5.6 parsecs away

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| | [AI summary] This post details the 2016 SIGGRAPH course on physically based shading, covering recent advances, workflows, and real-time rendering strategies from industry leaders at Pixar, Lucasfilm, Unreal Engine, and Frostbite.
| | nercury.github.io
25.8 parsecs away

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| Articles and tutorials about Rust, Embedded development and Computer Graphics.