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marcospereira.me | ||
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almostsuremath.com
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| | | | | Stochastic differential equations (SDEs) form a large and very important part of the theory of stochastic calculus. Much like ordinary differential equations (ODEs), they describe the behaviour of a dynamical system over infinitesimal time increments, and their solutions show how the system evolves over time. The difference with SDEs is that they include a source... | |
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ataspinar.com
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| | | | | [latexpage] In this blog-post we will have a look at how Differential Equations (DE) can be solved numerically via the Finite Differences method. By solving differential equations we can run simula... | |
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gafferongames.com
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| | | | | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Game Physics. If you have ever wondered how the physics simulation in a computer game works then this series of articles will explain it for you. I assume you are proficient with C++ and have a basic grasp of physics and mathematics. Nothing else will be required if you pay attention and study the example source code. | |
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tayfunkayhan.wordpress.com
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| | | I've been working with Vulkan API for quite a while now, so I wanted to compile a non-exhaustive list of things that I find are bad practices with regards to performance, functionality and validity for Vulkan workloads. As with most advice, the best thing to do could be to pass it on -- or act... | ||