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ataspinar.com
| | 0fps.net
3.5 parsecs away

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| | (This is the sequel to the following post on SmoothLife. For background information go there, or read Stephan Rafler's paper on SmoothLife here.) Last time, we talked about an interesting generalization of Conway's Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let's...
| | zongyi-li.github.io
5.0 parsecs away

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| | Zongyi's personal website.
| | blog.autarkaw.com
6.3 parsecs away

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| | inventingsituations.net
25.2 parsecs away

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| Suppose you're buildinga widget that performs some simple action, which ends in either success or failure. You decide it needs to succeed 75% of the time before you're willing to release it. You run tentests, and seethat it succeeds exactly 8times. So you ask yourself, is that really good enough? Do you believe the test...