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nbodyphysics.com | ||
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timjones.io
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| | | | | Blog and open source projects by Tim Jones. | |
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marcospereira.me
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| | | | | Diving into how we can determine whether some way of iteratively updating a value will be affected by variations in time step. | |
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brutalism.rs
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| | | | | Medjed is a procedural terrain generator. It has its own mini-site where you can read the development archives.The generator is based on volumetric density functions as a way of describing terrain features. A marching cubes algorithm is used to transform the mathematical terrain description into the meshes suitable for display in Unity.? The terrain is "chunked" into cubes so the level-of-detail algorithm can use a fine grained approach when choosing the LOD for each chunk of terrain. | |
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qchu.wordpress.com
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| | | As an undergraduate the proofs I saw of the Sylow theorems seemed very complicated and I was totally unable to remember them. The goal of this post is to explain proofs of the Sylow theorems which I am actually able to remember, several of which use our old friend The $latex p$-group fixed point theorem... | ||