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users.cg.tuwien.ac.at
| | www.jakobmaier.at
6.8 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | advances.realtimerendering.com
2.7 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | blog.demofox.org
9.6 parsecs away

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| | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are...
| | blog.ephorie.de
18.8 parsecs away

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| [AI summary] The blog post explores the connection between logistic regression and neural networks, demonstrating how logistic regression can be viewed as the simplest form of a neural network through mathematical equivalence and practical examples.