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users.cg.tuwien.ac.at
| | advances.realtimerendering.com
2.7 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | momentsingraphics.de
6.5 parsecs away

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| | blog.demofox.org
9.6 parsecs away

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| | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are...
| | blog.fastforwardlabs.com
13.3 parsecs away

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| This article is available as a notebook on Github. Please refer to that notebook for a more detailed discussion and code fixes and updates. Despite all the recent excitement around deep learning, neural networks have a reputation among non-specialists as complicated to build and difficult to interpret. And while interpretability remains an issue, there are now high-level neural network libraries that enable developers to quickly build neural network models without worrying about the numerical details of floating point operations and linear algebra.