/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

therealmjp.github.io
| | solid-angle.blogspot.com
4.4 parsecs away

Travel
| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | kosmonautblog.wordpress.com
4.4 parsecs away

Travel
| | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations...
| | simoncoenen.com
4.2 parsecs away

Travel
| | A graphics study of Doom Eternal
| | benschmidt.org
18.9 parsecs away

Travel
| [AI summary] The article explains the significance of WebGPU as a browser-based API that enables efficient local GPU computing for tasks like machine learning inference and data visualization, moving these capabilities from the cloud to personal devices.