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therealmjp.github.io | ||
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solid-angle.blogspot.com
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| | | | | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... | |
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kosmonautblog.wordpress.com
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| | | | | In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations... | |
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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benschmidt.org
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| | | [AI summary] The article explains the significance of WebGPU as a browser-based API that enables efficient local GPU computing for tasks like machine learning inference and data visualization, moving these capabilities from the cloud to personal devices. | ||